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NARAN A whole new world built from the ground up.
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The world of Naran, a text-based roleplaying game, is rich in fantasy. You can send me your thoughts about it at Naran is very difficult to understand, unless you know the rules. Once you do, you can even play Naran on paper. The rules to play Naran online are simple, and easy to learn.
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Playing Naran on paper Playing Naran on Paper is incredibly easy to do. You will need: A piece of paper, divided into columns marked life, food, and level. The first item in the life column should be 10. Same with food. And level should be 0. A piece of paper, divided into columns marked won, lost, and tied. These will talley the amount of won, lost, and tied battles. A seperate gamesmaster to make up what happens when you go into a room, hence whether you battle, what the room looks like, do you get any extra food or life. A die of 6 sides to be used to determine the outcome of battles, illness, finding food, hence the random die. A pencil or pen. GENERAL RULES FOR MOVEMENT The Gamesmaster should describe the room the person is in. Also, the gamesmaster must make choices if food or life is found, in which case add another point to the chosen location. Also the Gamesmaster should choose whether a battle takes place. If so, check out a couple of lines ahead for a minute to see die rolling rules for battle. After asking the person which direction he or she would like to go, hence north, south, east, or west, the gamesmaster must instruct the player to role the die, because the person is moving. The rules for the die role are shown in the GENERAL DIE ROLLING RULES. Also, the gamemaster must always be checking the GENERAL LEVEL RULES to see if something needs to be done. Also, after the rolling is completed, and everything else is done, the gamemaster should then announce that the person playing has moved into another room going in the direction he or she chose. Then the gamesmaster must restart the GENERAL RULES FOR MOVEMENT for the next room. GENERAL DIE ROLLING RULES If it lands on 2 or 1, the person is ill and 1 life point is subtracted from the total on the column marked life. If it lands on 4 or 3, the person has found food and 1 food point is added to the total on the column marked food. If it lands on 6 or 5, the person has been attacked, and must role the die again. DIE ROLLING RULES FOR BATTLE Role the die. If it lands on 2 or 1, the battle is lost. If it lands on 4 or 3, the battle is tied. If it lands on 6 or 5, the battle is won. If the battle was won, the gamesmaster should choose a reward, perhaps extra food or life, for the person. Also he or she must add one to the talley of won battles. If it was tied, the gamesmaster must add one to the talley of tied battles. If it was lost, the gamesmaster should chose a punishment, perhaps a subtraction from the total of food or life for the person. Also he or she must add one to the talley of lost battles. GENERAL LEVEL RULES The gamesmaster must decide certain things in order for the person playing's level to grow. How much battles must be lost before the level decreases, how much battles must be won before the level increases... These are conditions that must be chosen before gameplay by the gamesmaster. Also, for a really interesting game, if your the gamesmaster, you can give random levels also. Just check out ADDING LEVELS TO THE GENERAL RULES FOR MOVEMENT AND GENERAL DIE ROLLING RULES ADDING LEVELS TO THE GENERAL RULES FOR MOVEMENT AND GENERAL DIE ROLLING RULES The six sided die, when rolled generally, will now be played like this. If it lands on 2 or 1, nothing happens, but the gamesmaster should make up some sort of interesting description to say. If it lands on 4 or 3, the person has been attacked and must role again using DIE ROLLING RULES FOR BATTLE. If it lands on 6 or 5, the person now has lady luck behind him or her, and with something definitly in his or her future, must role again without any specific rules (see below). If the person playing must role again and doesn't have to use any specific rules then play the die like this. If it lands on 2 or 1, the person is ill and 1 life point is subtracted from the total on the column marked life. If it lands on 4 or 3, the person has found food and 1 food point is added to the total on the column marked food. If it lands on 6 or 5, the person has found a level modifier, (you choose up or down for the level) and the the level column is marked accordingly. NOTES: If health goes below zero, the person cannot live, and the game starts over. If the person wants, he or she can eat food ONLY if he or she has any. It will replenish 1 life point. |